Thursday, November 12, 2009

Beginning to revise Elorgo's Tale

Well my simple idea about fixing this piece didn't pan out. Still trying to fix it. Changed the angle of one arm so that it's less of a straight vertical. Tried to use a graphic element to incorporate red into the cloak. That head is still sequestered. Brought in some more imagery into the cloak so that the outstretched hand isn't on a background that pops it so much. Decided that having everything in the cloak red was causing it all to become an indecipherable mush. So I wanted to bring in just a hint of color. I'm thinking the interior of the cloak probably needs to be completely re-done since the overall composition of it wasn't thought out beforehand at all.

Mage revised


Finished with revisions on this one. Too many clear verticals in the background with one shooting our character in the head? Maybe. Does that right most vertical create a tangent with the tip of the wing? Almost. Something about those feels right to me. Maybe I'll change my mind though in a couple of days. Moving on to the Elorgo piece now as I think I've come up with some simple solutions to some problems with it.

Tuesday, November 10, 2009

Starting to revise


Starting to go back and revise those pieces from the review.
Think it's an improvement so far?

Sunday, November 8, 2009

Review

So I had my Conceptart.org portfolio review today. My reviewers were Jason Manley,Brett Briley (or did he leave before mine, I can't remember),Anita Kunz and Brian Hagan. So I got lucky with having two extra reviewers there.

I was really worried that they'd pick a weak piece to really critique the hell out of and wouldn't give me a broad overview of what my problems are but they really did give me some solid direction so that maybe my future pieces will be better.
I'll get to those broad things at the end, but I know some people wanted to know what was said about certain pieces so I'll go through the individual pieces real quick. Now this is just based off my notes, I haven't had an opportunity to go back and watch it on demand.

Mage
Perhaps move bird into void in top right. Maybe cape blowing up on left. Figure appears to be on separate layer as it's edges are too defined. Edges within figure seem better so I need to lose some edges on the outside. Lower leg of leading leg appears too short. Potions aren't sort of bouncing up like the knife,cape, and clothes. Belt shouldn't be straight across. Could bring some light or shapes into the background to add some interest and depth. Some sort of dark shape to break up ground plane perhaps.

Taishu
Underwater part doesn't look underwater. More murkyness or bubbles or fish swimming around. Birds or fish or something to show sense of scale better.Fins look a bit wooden. Opportunity for transparent fin. Jason wished ocean floor was more interesting.

Blood Goddess
Green background is too harsh. Maybe bring some of the fog throughout image. Thought pink glow was Kali's foot. Could design trident more. There were some comments about the blood that I wasn't able to catch. I think I was having pen problems or still taking notes on Mage because I don't have anything else written for this piece. I'll have to go back and check this out on demand.


Elorgo's Tale
Bring some of red into bottom right. Possibly cloak too. Face that's streaking up in cloak looks a lot more artful and interesting than the Elorgo face which has been cut off from everything else. Arms form perfect horizontal and vertical that's hurting composition.

Demon VS Angel
Muscles on demon are all tight. More relaxed sections can be very detailed while the parts with more movement could have less detail.

Broad Overview
I need to work on my color circulation.I need to work on my edges.Both of which could loosen up my stiff figures.
Some things to keep in mind to really kick it up a notch. Try to keep counterchange in mind. Think of some figure/field play. Try to really think of creating shapes with areas to create interest. Use focal points within subjects to create push and pull. For instance a bent elbow could be facing us and the elbow would be detailed and then the detail would fall off towards the wrist and deltoid. Helps to create depth and resting spots within the figure. I think my figures have suffered from an equal overall treatment dependent upon their plane so I think I'm really going to try to focus on this in some future pieces.

Jason also told me to just go ahead and completely learn zbrush or sketchup because just knowing them a little bit doesn't help with employment.