Thursday, January 31, 2013

Lines

Working on a batch of stuff. Decided to do something I normally don't do. Try to put together some decently clean lines. I usually don't do much as far as drawing before I getting into digital painting a piece. I usually think of the most direct route to finished product is best. So anymore I don't do tons of prep stuff like tightening up lines that will be painted out, greyscale underpaintings, color studies,etc. Although I do gather plenty of reference. I'm trying to go back to this to see if it improves some of the things I've been unhappy with regarding recent work. I made a 3D model of the girl's head here to try to keep it consistent.
It was fun to do a fish-eye lens picture as there are just so very few times it's appropriate. It makes a lot of sense for this one particular image though. Some of the figures just kind of look blank because that's how they are going to look in the final. The one with her smiling looks kind of strange, like she's high/the joker. The real little kids don't look so great either yet. I'm REALLY not used to ever having children in paintings. It's hard not to give them adult proportions just smaller.





Monday, January 28, 2013

Recall

I went on a little mini vacation this weekend and found some time to sketch. These are two of the race concepts for my personal game project that I'm calling Recall for now. These will end up getting fully rendered. There's actually one race that's sort of ahead of these in terms of finish so that one will probably be the next final piece I show.Actually there are a couple that might be closer to finished than these two.

On a different note, I've been hired to do an hour and a half digital painting demo. I need to figure out what I'm going to do for that as last time I did something like this, I think I had 30 minutes and kind of made it into a Photoshop 101 lecture. The students weren't experienced with Photoshop but I still in hindsight think that was a bit silly as there are so many locals that could show the basics of Photoshop. I think this time I'll just try to show what I can do in Photoshop and hope that it inspires some to try it out. In any case, I think I'm going to start practicing talking to myself while I work so I have some idea what I'll see when I'm working in front of these students.



Wednesday, January 23, 2013

Sketch night

I was really drawing terribly last night.This was the only thing that was okay.

Tuesday, January 22, 2013

Cover


I tend to tailor my workflow to each illustration assignment and now I'm wondering if I should perhaps create  a more strict process for myself. My process is currently completely unpredictable I feel like I have peeks and valleys in my quality and I feel absolutely terrible when I'm in a valley. Anyways, I'm going to start writing down and keeping track of the time on each step. Hopefully this way, it will give me some hard data for seeing where I'm wasting time and where I sometimes fail to put enough time and what processes get the best results for me. Totally left brained approach but these valleys kill my morale.

Monday, January 7, 2013

Game

I keep messing with my personal game project. spent the weekend messing with race concepts. A bit more alien than normal fantasy races I think. Looks like it's going to have a sci-fi look. I also tightened up the mount concept and have sorted out the page layouts for the creature entries. So things are going at a steadier pace with it than I anticipated. So really I think I might have things ready for a kickstarter perhaps before GenCon. I want to have a certain number of environment illustrations ready though and I suspect those could be a big hangup. At least I better get this book all the way to completion because I don't think creating these non-illustration pieces are that helpful for the career.